![]() The relationships model is more complex in SP3, and the AI is expanded as well, so there are multiple factors at play. There are more than 2,800 regions on the map. Poor countries can get financial aid from the international monetary fund. 100% of your population would be unemployed, and since needs still exist even for illegal resources you would face unrest and insurrection rapidly. If you make all your resources illegal you would stop all domestic production. You can make a resource illegal, which creates a defacto embargo, but for yourself as well. You can declare commercial embargoes on countries. This is similar to the "laws" options in SP2. so that is reflected in how you should run that country. This is conditioned on the culture of the country in question - some populations are more conservative, liberal, ordered, etc. Crimea is in a similar situation.Ĭountries have domestic laws that can be made legal, intermediate and illegal. Some other areas are mixed controls like that. For example in the Palestinian territories, social, political, economic and military controls aren't all well defined between Palestine and Israel. Regions can have mixed or contested controls. However rising water effects are not, as games aren't expected to go hundreds of years into the future. Each pop is given a job so with great population loss the economy might suffer. Population is more important than it was in SP2. Combat is much more dynamic and interesting. However actual battles are significantly different, more similar to SP1 with terrain better taken into account. Default start date is 2018.Īircraft need to take off and land on an airport or aircraft carrier, they can't stay in air indefinitely. C++ scripting with virtually every game aspect moddable.ĭozens of scenarios based on real life events. Modding will be available through the Steam Workshop. Since populations have cultures, religions, ethnicity and languages, conquering the world becomes increasingly more difficult the more diverse your population gets. The AI will build leaders based off their own real world demographics. This is somewhat based on Hofstede's cultural dimensions. You leader will have attributes that effect gameplay. The map in particular is extremely detailed and is part of why the game has a large install size.Ĭustom character creation. Please bear with me.ġ94 playable countries compiled using real world data. ![]() Also I'm kind of organizing this info as I write it so it's probably going to be a bit all over the place. ![]() So here is everything I can find! Keep in mind I'm mostly just posting little bits of info and since this is many months before release everything is subject to change. So between the dev diaries, official trailer info, and what the devs have stated on Discord in Q&A we can actually compile quite a lot of info about SP3. Update: September / October 2022 trailer info is not compiled here!
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